{
  "format_version": "1.8.0",
  "minecraft:client_entity": {
    "description": {
      "identifier": "minecraft:zombie_pigman",
      "min_engine_version": "1.8.0",
      "materials": { "default": "zombie" },
      "textures": {
        "default": "textures/entity/piglin/zombie_piglin"
      },
      "geometry": {
        "default": "geometry.piglin"
      },
      "spawn_egg": {
        "texture": "spawn_egg_zombified_piglin"
      },
      "scripts": {
        "pre_animation": [
          "variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
          "variable.riding_y_offset_baby_scaling = query.is_baby ? -3.5 : 0.0;",
          "variable.riding_y_offset_with_respect_to_player = 1.0;",
          "variable.riding_y_offset_on_vehicle_where_other_entites_can_stand = query.is_riding_any_entity_of_type('minecraft:minecart', 'minecraft:boat', 'minecraft:chest_boat', 'minecraft:strider') ? -3.0 : 0.0;",
          "variable.unscaled_riding_y_offset = variable.riding_y_offset_with_respect_to_player + variable.riding_y_offset_on_vehicle_where_other_entites_can_stand;",
          // This math is very magical, but it works! Set up the seat position based on the adult, baby, or player model, and it should align correctly for all cases.
          "variable.riding_y_offset = variable.riding_y_offset_baby_scaling * math.abs(variable.unscaled_riding_y_offset) + variable.unscaled_riding_y_offset + variable.riding_y_offset_baby_scaling * 0.2f;"
        ]
      },
      "animations": {
        "humanoid_big_head": "animation.humanoid.big_head",
        "humanoid_base_pose": "animation.humanoid.base_pose",
        "look_at_target_default": "animation.humanoid.look_at_target.default",
        "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
        "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
        "move": "animation.humanoid.move",
        "riding.body": "animation.humanoid.riding.body",
        "riding.arms": "animation.humanoid.riding.arms",
        "riding.legs": "animation.humanoid.riding.legs",
        "holding": "animation.humanoid.holding",
        "brandish_spear": "animation.humanoid.brandish_spear",
        "charging": "animation.humanoid.charging",
        "attack.rotations": "animation.humanoid.attack.rotations",
        "sneaking": "animation.humanoid.sneaking",
        "bob": "animation.humanoid.bob",
        "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
        "bow_and_arrow": "animation.humanoid.bow_and_arrow",
        "swimming": "animation.humanoid.swimming",
        "use_item_progress": "animation.humanoid.use_item_progress",
        "zombie_attack_bare_hand": "animation.zombie.attack_bare_hand"
      },
      "animation_controllers": [
        { "humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head" },
        { "humanoid_base_pose": "controller.animation.humanoid.base_pose" },
        { "look_at_target": "controller.animation.humanoid.look_at_target" },
        { "move": "controller.animation.humanoid.move" },
        { "riding": "controller.animation.humanoid.riding" },
        { "holding": "controller.animation.humanoid.holding" },
        { "brandish_spear": "controller.animation.humanoid.brandish_spear" },
        { "charging": "controller.animation.humanoid.charging" },
        { "attack": "controller.animation.humanoid.attack" },
        { "sneaking": "controller.animation.humanoid.sneaking" },
        { "bob": "controller.animation.humanoid.bob" },
        { "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs" },
        { "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow" },
        { "swimming": "controller.animation.humanoid.swimming" },
        { "use_item_progress": "controller.animation.humanoid.use_item_progress" },
        { "zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand" }
      ],
      "render_controllers": [ "controller.render.zombie_pigman" ],
      "enable_attachables": true
    }
  }
}
