{
  "format_version": "1.10.0",
  "render_controllers": {
    "controller.render.creaking": {
      "geometry": "Geometry.default",
      "materials": [ { "*": "Material.default" } ],
      "textures": [ "Texture.default" ],
      "part_visibility": [
        { "*": "!query.is_invisible" }
      ]
    },
    "controller.render.creaking_eyes": {
      "arrays": {
        "materials": {
          "Array.materials": [ "Material.default", "Material.eyes" ]
        }
      },
      "geometry": "Geometry.default",
      // When invisible, we only render the eyes, so we use the base material as there's no other texture to blend them on.
      "materials": [ { "*": "Array.materials[query.is_invisible ? 0 : 1]" } ],
      "textures": [ "Texture.eyes" ],
      "ignore_lighting": true,
      "part_visibility": [
        { "*": false },
        { "head": "variable.has_emissive_eyes" }

      ]
    }
  }
}
