{
	"format_version" : "1.8.0",
	"animations" : {
		"animation.skeleton.attack" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ "-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0))", "5.73 - math.sin(variable.attack_time * 180.0) * 34.38 - this", "-this" ]
				},
				"rightarm" : {
					"rotation" : [ "-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0))", "-5.73 + math.sin(variable.attack_time * 180.0) * 34.38 - this", "-this" ]
				}
			}
		}
	}
}
