{
  "format_version": "1.10.0",
  "animations": {
    "animation.shield.wield_main_hand_first_person": {
      "loop": true,
      "bones": {
        "shield": {
          "position": [ -12.0, 10.5, -12.0 ],
          "rotation": [ 76.0, -119.0, -34.0 ]
        }
      }
    },
    "animation.shield.wield_off_hand_first_person": {
      "loop": true,
      "bones": {
        "shield": {
          "position": [ -14.0, 20.0, "(query.get_equipped_item_name == 'bow') && (query.main_hand_item_use_duration > 0.0f) ? -25.0 : 2.0" ],
          "rotation": [ 0.0, 185.0, 178.0 ],
          "scale": [ -1.0, 1.0, 1.0 ]
        }
      }
    },
    "animation.shield.wield_first_person_blocking": {
      "loop": true,
      "bones": {
        "shield": {
          "position": [ 3.0, "c.item_slot != 'main_hand' ? 1.0 + q.shield_blocking_bob : 2.0", 2.0 ],
          "rotation": [ 0.0, 0.0, 10.0 ]
        }
      }
    },
    "animation.shield.wield_third_person": {
      "loop": true,
      "bones": {
        "shield": {
          "position": [ -1.0, 9.0, "c.item_slot == 'main_hand' ? 8.5 : -16.5" ],
          "rotation": [ -90.0, 0.0, 90.0 ],
          "scale": [ 1.0, "c.item_slot == 'main_hand' ? -1.0 : 1.0", "c.item_slot == 'main_hand' ? -1.0 : 1.0" ]
        }
      }
    }
  }
}