Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release' [Licensing::Module] Trying to connect to existing licensing client channel... OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'en' Physical Memory: 32272 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-10-31T02:52:05Z [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Danial" at "2025-10-31T02:52:05.1693628Z" COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4 -logFile Logs/AssetImportWorker1.log -srvPort 64868 -licensingIpc LicenseClient-Danial -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4 D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [5064] Target information: Player connection [5064] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 777052504 [EditorId] 777052504 [Version] 1048832 [Id] WindowsEditor(7,Danial-Yoga) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [5064] * "[IP] 192.168.174.39 [Port] 0 [Flags] 2 [Guid] 777052504 [EditorId] 777052504 [Version] 1048832 [Id] WindowsEditor(7,Danial-Yoga) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [5064] Host joined multi-casting on [225.0.0.222:54997]... Player connection [5064] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 18568, path: "D:/Programs/Unity/UnityHub/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.3+a4e98f1 Session Id: 1a3bf267614140529514c60232eb7316 Correlation Id: 72c48ac56a7c12e0ca95c4a1527ef6a1 External correlation Id: 880964520976564642 Machine Id: mR0JRdR4kEyyA3KyWF6UR4SjnVM= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Danial" (connect: 0.00s, validation: 0.00s, handshake: 0.13s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Danial-notifications" at "2025-10-31T02:52:05.3038681Z" [Licensing::Module] Licensing Background thread has ended after 0.14s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 20066267177711-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Refreshing native plugins compatible for Editor in 45.06 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.10f1 (d3d30d158480) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) Arc(TM) 140V GPU (16GB) (ID=0x64a0) Vendor: Intel VRAM: 18395 MB Driver: 32.0.101.6881 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56008 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.002943 seconds. - Loaded All Assemblies, in 0.855 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 795 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.801 seconds Domain Reload Profiling: 2653ms BeginReloadAssembly (335ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (69ms) RebuildNativeTypeToScriptingClass (26ms) initialDomainReloadingComplete (83ms) LoadAllAssembliesAndSetupDomain (338ms) LoadAssemblies (333ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (330ms) TypeCache.Refresh (326ms) TypeCache.ScanAssembly (299ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (2ms) FinalizeReload (1802ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1696ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1000ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (254ms) ProcessInitializeOnLoadAttributes (265ms) ProcessInitializeOnLoadMethodAttributes (165ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 2.987 seconds Refreshing native plugins compatible for Editor in 7.39 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 10.02 ms, found 3 plugins. Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.170 seconds Domain Reload Profiling: 6149ms BeginReloadAssembly (625ms) ExecutionOrderSort (0ms) DisableScriptedObjects (34ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (85ms) RebuildCommonClasses (114ms) RebuildNativeTypeToScriptingClass (38ms) initialDomainReloadingComplete (122ms) LoadAllAssembliesAndSetupDomain (2079ms) LoadAssemblies (1540ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (908ms) TypeCache.Refresh (732ms) TypeCache.ScanAssembly (699ms) BuildScriptInfoCaches (145ms) ResolveRequiredComponents (23ms) FinalizeReload (3171ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2506ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (562ms) ProcessInitializeOnLoadAttributes (1605ms) ProcessInitializeOnLoadMethodAttributes (287ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds Refreshing native plugins compatible for Editor in 9.67 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Unloading 7612 unused Assets / (3.7 MB). Loaded Objects now: 8292. Memory consumption went from 143.7 MB to 140.1 MB. Total: 20.006600 ms (FindLiveObjects: 1.509200 ms CreateObjectMapping: 0.947900 ms MarkObjects: 13.395000 ms DeleteObjects: 4.151700 ms) ======================================================================== Received Import Request. Time since last request: 91462.263865 seconds. path: Assets/_Main/Scripts artifactKey: Guid(ce3cc46910bb6304dafc602226eb2364) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/_Main/Scripts using Guid(ce3cc46910bb6304dafc602226eb2364) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '23e9e4f7443c788a42d6b69107401b10') in 0.0131011 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 6.896 seconds Refreshing native plugins compatible for Editor in 16.33 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.747 seconds Domain Reload Profiling: 9649ms BeginReloadAssembly (2510ms) ExecutionOrderSort (1ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (799ms) RebuildCommonClasses (348ms) RebuildNativeTypeToScriptingClass (89ms) initialDomainReloadingComplete (298ms) LoadAllAssembliesAndSetupDomain (3656ms) LoadAssemblies (3668ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (932ms) TypeCache.Refresh (418ms) TypeCache.ScanAssembly (392ms) BuildScriptInfoCaches (423ms) ResolveRequiredComponents (71ms) FinalizeReload (2747ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2178ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (351ms) ProcessInitializeOnLoadAttributes (1588ms) ProcessInitializeOnLoadMethodAttributes (194ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (36ms) Refreshing native plugins compatible for Editor in 66.50 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (3.0 MB). Loaded Objects now: 8312. Memory consumption went from 149.5 MB to 146.5 MB. Total: 11.809500 ms (FindLiveObjects: 0.947000 ms CreateObjectMapping: 0.790200 ms MarkObjects: 6.932700 ms DeleteObjects: 3.137600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 4.581 seconds Refreshing native plugins compatible for Editor in 11.29 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 17.450 seconds Domain Reload Profiling: 22030ms BeginReloadAssembly (621ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (195ms) RebuildCommonClasses (60ms) RebuildNativeTypeToScriptingClass (28ms) initialDomainReloadingComplete (57ms) LoadAllAssembliesAndSetupDomain (3812ms) LoadAssemblies (3317ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (798ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (753ms) ResolveRequiredComponents (22ms) FinalizeReload (17450ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (9855ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (45ms) SetLoadedEditorAssemblies (16ms) BeforeProcessingInitializeOnLoad (715ms) ProcessInitializeOnLoadAttributes (1858ms) ProcessInitializeOnLoadMethodAttributes (2129ms) AfterProcessingInitializeOnLoad (5091ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7120ms) Refreshing native plugins compatible for Editor in 9.29 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (3.0 MB). Loaded Objects now: 8318. Memory consumption went from 149.5 MB to 146.5 MB. Total: 21.377400 ms (FindLiveObjects: 2.628100 ms CreateObjectMapping: 2.090000 ms MarkObjects: 11.428800 ms DeleteObjects: 5.228100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 6.72 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7538 unused Assets / (4.5 MB). Loaded Objects now: 8318. Memory consumption went from 148.6 MB to 144.1 MB. Total: 18.691700 ms (FindLiveObjects: 1.041900 ms CreateObjectMapping: 1.950300 ms MarkObjects: 11.629300 ms DeleteObjects: 4.068300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 2.454 seconds Refreshing native plugins compatible for Editor in 4.70 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.562 seconds Domain Reload Profiling: 5016ms BeginReloadAssembly (487ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (94ms) RebuildCommonClasses (138ms) RebuildNativeTypeToScriptingClass (35ms) initialDomainReloadingComplete (107ms) LoadAllAssembliesAndSetupDomain (1687ms) LoadAssemblies (1276ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (632ms) TypeCache.Refresh (37ms) TypeCache.ScanAssembly (11ms) BuildScriptInfoCaches (555ms) ResolveRequiredComponents (30ms) FinalizeReload (2562ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2179ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (39ms) SetLoadedEditorAssemblies (15ms) BeforeProcessingInitializeOnLoad (373ms) ProcessInitializeOnLoadAttributes (1527ms) ProcessInitializeOnLoadMethodAttributes (217ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (38ms) Refreshing native plugins compatible for Editor in 6.69 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (5.3 MB). Loaded Objects now: 8324. Memory consumption went from 151.4 MB to 146.1 MB. Total: 13.035900 ms (FindLiveObjects: 0.875600 ms CreateObjectMapping: 0.906000 ms MarkObjects: 6.872400 ms DeleteObjects: 4.380000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.513 seconds Refreshing native plugins compatible for Editor in 6.37 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.568 seconds Domain Reload Profiling: 6081ms BeginReloadAssembly (385ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (87ms) RebuildCommonClasses (60ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (67ms) LoadAllAssembliesAndSetupDomain (1974ms) LoadAssemblies (1295ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (866ms) TypeCache.Refresh (19ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (654ms) ResolveRequiredComponents (124ms) FinalizeReload (3569ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2564ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (125ms) SetLoadedEditorAssemblies (13ms) BeforeProcessingInitializeOnLoad (816ms) ProcessInitializeOnLoadAttributes (1302ms) ProcessInitializeOnLoadMethodAttributes (295ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (87ms) Refreshing native plugins compatible for Editor in 5.87 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (5.9 MB). Loaded Objects now: 8330. Memory consumption went from 151.5 MB to 145.6 MB. Total: 14.272100 ms (FindLiveObjects: 0.948800 ms CreateObjectMapping: 1.253100 ms MarkObjects: 7.157700 ms DeleteObjects: 4.910900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 3.185 seconds Refreshing native plugins compatible for Editor in 8.04 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.732 seconds Domain Reload Profiling: 4919ms BeginReloadAssembly (808ms) ExecutionOrderSort (0ms) DisableScriptedObjects (13ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (102ms) RebuildCommonClasses (62ms) RebuildNativeTypeToScriptingClass (70ms) initialDomainReloadingComplete (250ms) LoadAllAssembliesAndSetupDomain (1995ms) LoadAssemblies (1809ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (627ms) TypeCache.Refresh (24ms) TypeCache.ScanAssembly (4ms) BuildScriptInfoCaches (566ms) ResolveRequiredComponents (27ms) FinalizeReload (1733ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1328ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (78ms) SetLoadedEditorAssemblies (13ms) BeforeProcessingInitializeOnLoad (255ms) ProcessInitializeOnLoadAttributes (808ms) ProcessInitializeOnLoadMethodAttributes (166ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (33ms) Refreshing native plugins compatible for Editor in 4.33 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (5.6 MB). Loaded Objects now: 8336. Memory consumption went from 151.5 MB to 146.0 MB. Total: 17.034400 ms (FindLiveObjects: 1.003800 ms CreateObjectMapping: 1.060900 ms MarkObjects: 9.929200 ms DeleteObjects: 5.037400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.546 seconds Refreshing native plugins compatible for Editor in 2.29 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.717 seconds Domain Reload Profiling: 5266ms BeginReloadAssembly (416ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (95ms) RebuildCommonClasses (79ms) RebuildNativeTypeToScriptingClass (29ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (1953ms) LoadAssemblies (1215ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (922ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (876ms) ResolveRequiredComponents (20ms) FinalizeReload (2718ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2208ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (13ms) BeforeProcessingInitializeOnLoad (637ms) ProcessInitializeOnLoadAttributes (1246ms) ProcessInitializeOnLoadMethodAttributes (271ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (58ms) Refreshing native plugins compatible for Editor in 8.30 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (5.1 MB). Loaded Objects now: 8342. Memory consumption went from 151.6 MB to 146.5 MB. Total: 14.878700 ms (FindLiveObjects: 1.267900 ms CreateObjectMapping: 1.531500 ms MarkObjects: 7.971200 ms DeleteObjects: 4.106600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 2.765 seconds Refreshing native plugins compatible for Editor in 23.08 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.242 seconds Domain Reload Profiling: 5006ms BeginReloadAssembly (630ms) ExecutionOrderSort (0ms) DisableScriptedObjects (111ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (116ms) RebuildCommonClasses (274ms) RebuildNativeTypeToScriptingClass (184ms) initialDomainReloadingComplete (95ms) LoadAllAssembliesAndSetupDomain (1578ms) LoadAssemblies (1024ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (831ms) TypeCache.Refresh (66ms) TypeCache.ScanAssembly (8ms) BuildScriptInfoCaches (726ms) ResolveRequiredComponents (27ms) FinalizeReload (2243ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1698ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (17ms) BeforeProcessingInitializeOnLoad (452ms) ProcessInitializeOnLoadAttributes (1001ms) ProcessInitializeOnLoadMethodAttributes (186ms) AfterProcessingInitializeOnLoad (11ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (41ms) Refreshing native plugins compatible for Editor in 3.86 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (5.8 MB). Loaded Objects now: 8348. Memory consumption went from 151.5 MB to 145.8 MB. Total: 12.923800 ms (FindLiveObjects: 0.955200 ms CreateObjectMapping: 1.039200 ms MarkObjects: 6.959000 ms DeleteObjects: 3.968500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.800 seconds Refreshing native plugins compatible for Editor in 3.87 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.851 seconds Domain Reload Profiling: 5698ms BeginReloadAssembly (441ms) ExecutionOrderSort (0ms) DisableScriptedObjects (68ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (86ms) RebuildCommonClasses (64ms) RebuildNativeTypeToScriptingClass (33ms) initialDomainReloadingComplete (182ms) LoadAllAssembliesAndSetupDomain (2126ms) LoadAssemblies (1294ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (952ms) TypeCache.Refresh (22ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (901ms) ResolveRequiredComponents (19ms) FinalizeReload (2852ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2217ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (40ms) SetLoadedEditorAssemblies (19ms) BeforeProcessingInitializeOnLoad (716ms) ProcessInitializeOnLoadAttributes (1153ms) ProcessInitializeOnLoadMethodAttributes (274ms) AfterProcessingInitializeOnLoad (14ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (53ms) Refreshing native plugins compatible for Editor in 7.15 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (6.3 MB). Loaded Objects now: 8354. Memory consumption went from 151.7 MB to 145.4 MB. Total: 16.805400 ms (FindLiveObjects: 1.197000 ms CreateObjectMapping: 1.778800 ms MarkObjects: 9.265600 ms DeleteObjects: 4.561900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 17.42 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7538 unused Assets / (3.4 MB). Loaded Objects now: 8354. Memory consumption went from 150.8 MB to 147.3 MB. Total: 497.267000 ms (FindLiveObjects: 65.103400 ms CreateObjectMapping: 245.338400 ms MarkObjects: 183.799500 ms DeleteObjects: 3.021800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 3.523 seconds Refreshing native plugins compatible for Editor in 5.08 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.882 seconds Domain Reload Profiling: 5411ms BeginReloadAssembly (783ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (208ms) RebuildCommonClasses (476ms) RebuildNativeTypeToScriptingClass (26ms) initialDomainReloadingComplete (155ms) LoadAllAssembliesAndSetupDomain (2088ms) LoadAssemblies (1544ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (865ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (6ms) BuildScriptInfoCaches (695ms) ResolveRequiredComponents (127ms) FinalizeReload (1883ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1524ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (44ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (289ms) ProcessInitializeOnLoadAttributes (966ms) ProcessInitializeOnLoadMethodAttributes (204ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (36ms) Refreshing native plugins compatible for Editor in 4.45 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (6.2 MB). Loaded Objects now: 8360. Memory consumption went from 151.7 MB to 145.5 MB. Total: 15.541200 ms (FindLiveObjects: 1.346600 ms CreateObjectMapping: 0.980400 ms MarkObjects: 8.233300 ms DeleteObjects: 4.978200 ms) Prepare: number of updated asset objects reloaded= 0