[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'en' Physical Memory: 32272 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-10-31T02:52:04Z [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Danial" at "2025-10-31T02:52:04.8283038Z" COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4 -logFile Logs/AssetImportWorker0.log -srvPort 64868 -licensingIpc LicenseClient-Danial -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4 D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [17380] Target information: Player connection [17380] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 2311882886 [EditorId] 2311882886 [Version] 1048832 [Id] WindowsEditor(7,Danial-Yoga) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [17380] * "[IP] 192.168.174.39 [Port] 0 [Flags] 2 [Guid] 2311882886 [EditorId] 2311882886 [Version] 1048832 [Id] WindowsEditor(7,Danial-Yoga) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [17380] Host joined multi-casting on [225.0.0.222:54997]... Player connection [17380] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 18568, path: "D:/Programs/Unity/UnityHub/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.3+a4e98f1 Session Id: ec7182bb581849999812f9893f7611e2 Correlation Id: 72c48ac56a7c12e0ca95c4a1527ef6a1 External correlation Id: 2503664763566495792 Machine Id: mR0JRdR4kEyyA3KyWF6UR4SjnVM= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Danial" (connect: 0.01s, validation: 0.00s, handshake: 0.14s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Danial-notifications" at "2025-10-31T02:52:04.9863077Z" [Licensing::Module] Licensing Background thread has ended after 0.17s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 20066267177711-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Refreshing native plugins compatible for Editor in 31.84 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.10f1 (d3d30d158480) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) Arc(TM) 140V GPU (16GB) (ID=0x64a0) Vendor: Intel VRAM: 18395 MB Driver: 32.0.101.6881 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56048 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.004746 seconds. - Loaded All Assemblies, in 0.911 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 646 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.725 seconds Domain Reload Profiling: 2634ms BeginReloadAssembly (355ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (84ms) RebuildNativeTypeToScriptingClass (22ms) initialDomainReloadingComplete (100ms) LoadAllAssembliesAndSetupDomain (346ms) LoadAssemblies (352ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (339ms) TypeCache.Refresh (336ms) TypeCache.ScanAssembly (313ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1727ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1611ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (836ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (157ms) ProcessInitializeOnLoadAttributes (428ms) ProcessInitializeOnLoadMethodAttributes (178ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 3.098 seconds Refreshing native plugins compatible for Editor in 11.23 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 9.41 ms, found 3 plugins. Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.197 seconds Domain Reload Profiling: 6289ms BeginReloadAssembly (706ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (83ms) RebuildCommonClasses (100ms) RebuildNativeTypeToScriptingClass (47ms) initialDomainReloadingComplete (131ms) LoadAllAssembliesAndSetupDomain (2106ms) LoadAssemblies (1574ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (908ms) TypeCache.Refresh (734ms) TypeCache.ScanAssembly (700ms) BuildScriptInfoCaches (142ms) ResolveRequiredComponents (24ms) FinalizeReload (3199ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2531ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (18ms) BeforeProcessingInitializeOnLoad (490ms) ProcessInitializeOnLoadAttributes (1713ms) ProcessInitializeOnLoadMethodAttributes (270ms) AfterProcessingInitializeOnLoad (15ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (85ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Refreshing native plugins compatible for Editor in 6.14 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Unloading 7612 unused Assets / (5.9 MB). Loaded Objects now: 8292. Memory consumption went from 145.7 MB to 139.9 MB. Total: 27.332600 ms (FindLiveObjects: 1.331700 ms CreateObjectMapping: 1.144800 ms MarkObjects: 16.690400 ms DeleteObjects: 8.162500 ms) ======================================================================== Received Import Request. Time since last request: 91462.267673 seconds. path: Assets/_Main/Scripts/Core artifactKey: Guid(49853c39cf3175249bb622217095ce60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/_Main/Scripts/Core using Guid(49853c39cf3175249bb622217095ce60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0f9d2fd91529285b9cc91c1c1f6dcaf7') in 0.0162337 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 20.640550 seconds. path: Assets/_Main/Scripts/Core/MainGameScene artifactKey: Guid(215ac52945daf914d80e1a17306b7b38) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/_Main/Scripts/Core/MainGameScene using Guid(215ac52945daf914d80e1a17306b7b38) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '029db28148e1414b125ea42c3af2363b') in 0.0010784 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 3.310350 seconds. path: Assets/_Main/Scripts/Core/MainGameScene/GameFunctions.cs artifactKey: Guid(39dd4f2e8adb76d4bb8daf5a906992ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/_Main/Scripts/Core/MainGameScene/GameFunctions.cs using Guid(39dd4f2e8adb76d4bb8daf5a906992ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c9c9402dc3827ba6dd3278aa899481ab') in 0.0008985 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 7.045 seconds Refreshing native plugins compatible for Editor in 8.60 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.314 seconds Domain Reload Profiling: 10370ms BeginReloadAssembly (2510ms) ExecutionOrderSort (0ms) DisableScriptedObjects (206ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (752ms) RebuildCommonClasses (349ms) RebuildNativeTypeToScriptingClass (97ms) initialDomainReloadingComplete (307ms) LoadAllAssembliesAndSetupDomain (3791ms) LoadAssemblies (3800ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (929ms) TypeCache.Refresh (332ms) TypeCache.ScanAssembly (263ms) BuildScriptInfoCaches (527ms) ResolveRequiredComponents (47ms) FinalizeReload (3315ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2436ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (67ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (797ms) ProcessInitializeOnLoadAttributes (997ms) ProcessInitializeOnLoadMethodAttributes (558ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (38ms) Refreshing native plugins compatible for Editor in 7.10 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (6.1 MB). Loaded Objects now: 8312. Memory consumption went from 151.5 MB to 145.4 MB. Total: 14.875400 ms (FindLiveObjects: 0.985700 ms CreateObjectMapping: 1.150000 ms MarkObjects: 8.254800 ms DeleteObjects: 4.482900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 4.606 seconds Refreshing native plugins compatible for Editor in 19.69 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 17.956 seconds Domain Reload Profiling: 22561ms BeginReloadAssembly (631ms) ExecutionOrderSort (0ms) DisableScriptedObjects (13ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (175ms) RebuildCommonClasses (62ms) RebuildNativeTypeToScriptingClass (30ms) initialDomainReloadingComplete (60ms) LoadAllAssembliesAndSetupDomain (3823ms) LoadAssemblies (3357ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (801ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (757ms) ResolveRequiredComponents (21ms) FinalizeReload (17957ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (17378ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (33ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (647ms) ProcessInitializeOnLoadAttributes (2099ms) ProcessInitializeOnLoadMethodAttributes (14519ms) AfterProcessingInitializeOnLoad (17ms) EditorAssembliesLoaded (50ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (63ms) Refreshing native plugins compatible for Editor in 15.18 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (5.8 MB). Loaded Objects now: 8318. Memory consumption went from 151.4 MB to 145.6 MB. Total: 29.726800 ms (FindLiveObjects: 2.193100 ms CreateObjectMapping: 5.529000 ms MarkObjects: 14.136900 ms DeleteObjects: 7.865700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 5.09 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7538 unused Assets / (4.5 MB). Loaded Objects now: 8318. Memory consumption went from 150.5 MB to 146.0 MB. Total: 14.897200 ms (FindLiveObjects: 0.871500 ms CreateObjectMapping: 0.826500 ms MarkObjects: 10.218100 ms DeleteObjects: 2.978300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 2.417 seconds Refreshing native plugins compatible for Editor in 6.15 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.563 seconds Domain Reload Profiling: 4980ms BeginReloadAssembly (465ms) ExecutionOrderSort (0ms) DisableScriptedObjects (23ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (97ms) RebuildCommonClasses (142ms) RebuildNativeTypeToScriptingClass (44ms) initialDomainReloadingComplete (105ms) LoadAllAssembliesAndSetupDomain (1660ms) LoadAssemblies (1254ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (616ms) TypeCache.Refresh (38ms) TypeCache.ScanAssembly (12ms) BuildScriptInfoCaches (540ms) ResolveRequiredComponents (26ms) FinalizeReload (2564ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2187ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (37ms) SetLoadedEditorAssemblies (19ms) BeforeProcessingInitializeOnLoad (361ms) ProcessInitializeOnLoadAttributes (1547ms) ProcessInitializeOnLoadMethodAttributes (214ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (38ms) Refreshing native plugins compatible for Editor in 5.47 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (4.9 MB). Loaded Objects now: 8324. Memory consumption went from 151.5 MB to 146.7 MB. Total: 14.146100 ms (FindLiveObjects: 1.108500 ms CreateObjectMapping: 0.714000 ms MarkObjects: 8.289700 ms DeleteObjects: 4.031500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.533 seconds Refreshing native plugins compatible for Editor in 5.20 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.402 seconds Domain Reload Profiling: 5934ms BeginReloadAssembly (399ms) ExecutionOrderSort (0ms) DisableScriptedObjects (13ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (88ms) RebuildCommonClasses (61ms) RebuildNativeTypeToScriptingClass (26ms) initialDomainReloadingComplete (66ms) LoadAllAssembliesAndSetupDomain (1979ms) LoadAssemblies (1308ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (866ms) TypeCache.Refresh (22ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (814ms) ResolveRequiredComponents (21ms) FinalizeReload (3403ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2429ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (36ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (721ms) ProcessInitializeOnLoadAttributes (1345ms) ProcessInitializeOnLoadMethodAttributes (298ms) AfterProcessingInitializeOnLoad (16ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (58ms) Refreshing native plugins compatible for Editor in 7.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (5.0 MB). Loaded Objects now: 8330. Memory consumption went from 151.6 MB to 146.6 MB. Total: 14.282600 ms (FindLiveObjects: 1.016000 ms CreateObjectMapping: 1.232400 ms MarkObjects: 7.918000 ms DeleteObjects: 4.114600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 3.138 seconds Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.759 seconds Domain Reload Profiling: 4898ms BeginReloadAssembly (799ms) ExecutionOrderSort (0ms) DisableScriptedObjects (13ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (101ms) RebuildCommonClasses (65ms) RebuildNativeTypeToScriptingClass (22ms) initialDomainReloadingComplete (115ms) LoadAllAssembliesAndSetupDomain (2137ms) LoadAssemblies (1660ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (922ms) TypeCache.Refresh (31ms) TypeCache.ScanAssembly (8ms) BuildScriptInfoCaches (855ms) ResolveRequiredComponents (24ms) FinalizeReload (1760ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1367ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (337ms) ProcessInitializeOnLoadAttributes (815ms) ProcessInitializeOnLoadMethodAttributes (174ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (33ms) Refreshing native plugins compatible for Editor in 4.26 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (6.0 MB). Loaded Objects now: 8336. Memory consumption went from 151.6 MB to 145.6 MB. Total: 12.837000 ms (FindLiveObjects: 0.917000 ms CreateObjectMapping: 0.969600 ms MarkObjects: 7.294100 ms DeleteObjects: 3.654400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.551 seconds Refreshing native plugins compatible for Editor in 238.56 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.850 seconds Domain Reload Profiling: 5404ms BeginReloadAssembly (417ms) ExecutionOrderSort (0ms) DisableScriptedObjects (19ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (89ms) RebuildCommonClasses (87ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (1960ms) LoadAssemblies (1165ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (975ms) TypeCache.Refresh (21ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (895ms) ResolveRequiredComponents (35ms) FinalizeReload (2851ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2316ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (681ms) ProcessInitializeOnLoadAttributes (1300ms) ProcessInitializeOnLoadMethodAttributes (280ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (66ms) Refreshing native plugins compatible for Editor in 5.93 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (5.5 MB). Loaded Objects now: 8342. Memory consumption went from 151.6 MB to 146.1 MB. Total: 15.278100 ms (FindLiveObjects: 1.308400 ms CreateObjectMapping: 1.513200 ms MarkObjects: 7.531800 ms DeleteObjects: 4.923000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 2.787 seconds Refreshing native plugins compatible for Editor in 14.29 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.322 seconds Domain Reload Profiling: 5107ms BeginReloadAssembly (674ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (104ms) RebuildCommonClasses (270ms) RebuildNativeTypeToScriptingClass (29ms) initialDomainReloadingComplete (245ms) LoadAllAssembliesAndSetupDomain (1567ms) LoadAssemblies (1025ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (821ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (6ms) BuildScriptInfoCaches (725ms) ResolveRequiredComponents (58ms) FinalizeReload (2323ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1710ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (49ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (418ms) ProcessInitializeOnLoadAttributes (1035ms) ProcessInitializeOnLoadMethodAttributes (191ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (42ms) Refreshing native plugins compatible for Editor in 4.52 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (5.4 MB). Loaded Objects now: 8348. Memory consumption went from 151.7 MB to 146.3 MB. Total: 12.846600 ms (FindLiveObjects: 1.065900 ms CreateObjectMapping: 1.174300 ms MarkObjects: 6.930000 ms DeleteObjects: 3.674500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.794 seconds Refreshing native plugins compatible for Editor in 3.00 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.831 seconds Domain Reload Profiling: 5632ms BeginReloadAssembly (439ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (89ms) RebuildCommonClasses (67ms) RebuildNativeTypeToScriptingClass (31ms) initialDomainReloadingComplete (184ms) LoadAllAssembliesAndSetupDomain (2079ms) LoadAssemblies (1330ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (920ms) TypeCache.Refresh (24ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (863ms) ResolveRequiredComponents (21ms) FinalizeReload (2832ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2205ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (13ms) BeforeProcessingInitializeOnLoad (618ms) ProcessInitializeOnLoadAttributes (1241ms) ProcessInitializeOnLoadMethodAttributes (286ms) AfterProcessingInitializeOnLoad (14ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (51ms) Refreshing native plugins compatible for Editor in 9.08 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (5.3 MB). Loaded Objects now: 8354. Memory consumption went from 151.7 MB to 146.4 MB. Total: 16.576600 ms (FindLiveObjects: 1.135600 ms CreateObjectMapping: 1.548900 ms MarkObjects: 9.051900 ms DeleteObjects: 4.838600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 21.24 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7538 unused Assets / (6.4 MB). Loaded Objects now: 8354. Memory consumption went from 150.8 MB to 144.4 MB. Total: 426.133400 ms (FindLiveObjects: 237.809300 ms CreateObjectMapping: 54.133500 ms MarkObjects: 127.724300 ms DeleteObjects: 6.462400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 3.541 seconds Refreshing native plugins compatible for Editor in 7.63 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.867 seconds Domain Reload Profiling: 5417ms BeginReloadAssembly (807ms) ExecutionOrderSort (0ms) DisableScriptedObjects (46ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (112ms) RebuildCommonClasses (463ms) RebuildNativeTypeToScriptingClass (31ms) initialDomainReloadingComplete (160ms) LoadAllAssembliesAndSetupDomain (2089ms) LoadAssemblies (1554ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (856ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (7ms) BuildScriptInfoCaches (692ms) ResolveRequiredComponents (118ms) FinalizeReload (1868ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1508ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (256ms) ProcessInitializeOnLoadAttributes (990ms) ProcessInitializeOnLoadMethodAttributes (219ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (38ms) Refreshing native plugins compatible for Editor in 5.08 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 7610 unused Assets / (6.1 MB). Loaded Objects now: 8360. Memory consumption went from 151.8 MB to 145.7 MB. Total: 15.587900 ms (FindLiveObjects: 1.103200 ms CreateObjectMapping: 1.243100 ms MarkObjects: 8.529200 ms DeleteObjects: 4.710700 ms) Prepare: number of updated asset objects reloaded= 0