# Shader Graph integration

Use [Shader Graph](https://docs.unity3d.com/Manual/shader-graph.html) to create custom shaders for visual effects.

| **Page** | **Description** |
| --- | --- |
| [Working with Shader Graph in Visual Effect Graph](sg-working-with.md) | Make a shader graph compatible with Visual Effect Graph, and use it to render particles. |
| [Visual Effect Target](sg-target-visual-effect.md) | Create custom lit and unlit shader graphs to use in visual effects. This feature is deprecated and will be removed in a future release. |

## Additional resources

- [Working with Shader Graph in Visual Effect Graph](sg-working-with.md)
- [Visual Effect Target](sg-target-visual-effect.md)
- [Output ShaderGraph Mesh](Context-OutputShaderGraphMesh.md)
