# InvertTRS (Matrix)

Menu Path : **Operator > Math > Geometry > InvertTRS (Matrix)**

The **Invert TRS (Matrix)** Operator inverts a TRS (Translation, Rotation, and Scaling) matrix.

A matrix is the inverse of another matrix if, when you multiply them together, the result is an [identity matrix](https://docs.unity3d.com/ScriptReference/Matrix4x4-identity.html). For more information on inverse matrices, see [Matrix4x4.inverse](https://docs.unity3d.com/ScriptReference/Matrix4x4-inverse.html).

## Operator properties

| **Input**  | **Type**  | **Description**                   |
| ---------- | --------- | --------------------------------- |
| **Matrix** | Matrix4x4 | The Matrix this Operator inverts. |

| **Output** | **Type**  | **Description**                    |
| ---------- | --------- | ---------------------------------- |
| **o**      | Matrix4x4 | The result of the inverted Matrix. |
