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uid: addressables-builds
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# Build Addressable assets

A content build processes Addressables [groups](groups-intro.md) to produce the [content catalog](build-content-catalogs.md), runtime settings, and the [AssetBundles](xref:AssetBundlesIntro) that contain your assets.

|**Topic**|**Description**|
|---|---|
|**[Introduction to building Addressable assets](build-intro.md)**|Understand the options for building Addressable assets.|
|**[Define how to build Addressables](AddressableAssetsProfiles.md)**|Use profiles to define how to remotely and locally build Addressable assets.|
|**[Create an Addressables content build](builds-full-build.md)**|Create a build which contains only Addressable assets.|
|**[Build Addressable assets from scripts](build-scripting-builds.md)**|Understand how to create builds from scripts.|
|**[Build Addressables content with Player builds](build-player-builds.md)**|Understand how building works with Player builds.|
|**[Build with continuous integration](ContinuousIntegration.md)**|Build content with continuous integration.|
|**[Asset type build specifics](build-asset-types.md)**|Considerations for building sprite atlases and shaders.|
|**[Build output](build-output.md)**|Understand build artifacts and what file types Unity includes in your build.|

## Additional resources

* [Create an update build](builds-update-build.md)
* [Optimization tools](optimization-tools.md)