[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Danial" at "2025-10-30T00:30:09.9776914Z" OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'en' Physical Memory: 32272 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-10-30T00:30:09Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4 -logFile Logs/AssetImportWorker0.log -srvPort 49759 -licensingIpc LicenseClient-Danial -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4 D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [52504] Target information: Player connection [52504] * "[IP] 192.168.174.39 [Port] 0 [Flags] 2 [Guid] 2792715350 [EditorId] 2792715350 [Version] 1048832 [Id] WindowsEditor(7,Danial-Yoga) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [52504] Host joined multi-casting on [225.0.0.222:54997]... Player connection [52504] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 13784, path: "D:/Programs/Unity/UnityHub/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.3+a4e98f1 Session Id: b6ac8314d8494135b52cb270ad983300 Correlation Id: e4fb37100bf4203c57339b4ae35f8a60 External correlation Id: 3725423622248654488 Machine Id: mR0JRdR4kEyyA3KyWF6UR4SjnVM= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Danial" (connect: 0.00s, validation: 0.00s, handshake: 0.06s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Danial-notifications" at "2025-10-30T00:30:10.0384966Z" [Licensing::Module] Licensing Background thread has ended after 0.06s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 3.89 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.10f1 (d3d30d158480) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/UnityProjects/BrokenReality/Cloud Repositories/F4P4/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) Arc(TM) 140V GPU (16GB) (ID=0x64a0) Vendor: Intel VRAM: 18395 MB Driver: 32.0.101.6881 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56132 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 20066267177711-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.035715 seconds. - Loaded All Assemblies, in 0.554 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 2639 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.242 seconds Domain Reload Profiling: 3795ms BeginReloadAssembly (189ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (97ms) LoadAllAssembliesAndSetupDomain (206ms) LoadAssemblies (187ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (201ms) TypeCache.Refresh (199ms) TypeCache.ScanAssembly (183ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (3243ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (3190ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2755ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (176ms) ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (62ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Assembly reference Packages/com.unity.collections/Unity.Collections.PerformanceTests.Internal/Unity.Collections.PerformanceTests.Internal.asmref has no target assembly definition Script 'Packages/com.unity.collections/Unity.Collections.PerformanceTests.Internal/AssemblyInfo.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Assembly reference Packages/com.unity.collections/Unity.Collections.PerformanceTests.Internal/Unity.Collections.PerformanceTests.Internal.asmref has no target assembly definition Script 'Packages/com.unity.collections/Unity.Collections.PerformanceTests.Internal/AssemblyInfo.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Assembly reference Packages/com.unity.collections/Unity.Collections.PerformanceTests.Internal/Unity.Collections.PerformanceTests.Internal.asmref has no target assembly definition Script 'Packages/com.unity.collections/Unity.Collections.PerformanceTests.Internal/AssemblyInfo.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.772 seconds Assembly reference Packages/com.unity.collections/Unity.Collections.PerformanceTests.Internal/Unity.Collections.PerformanceTests.Internal.asmref has no target assembly definition Script 'Packages/com.unity.collections/Unity.Collections.PerformanceTests.Internal/AssemblyInfo.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Refreshing native plugins compatible for Editor in 1.34 ms, found 2 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Assembly reference Packages/com.unity.collections/Unity.Collections.PerformanceTests.Internal/Unity.Collections.PerformanceTests.Internal.asmref has no target assembly definition Script 'Packages/com.unity.collections/Unity.Collections.PerformanceTests.Internal/AssemblyInfo.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Refreshing native plugins compatible for Editor in 1.34 ms, found 2 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.910 seconds Domain Reload Profiling: 1679ms BeginReloadAssembly (255ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (411ms) LoadAssemblies (410ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (141ms) TypeCache.Refresh (118ms) TypeCache.ScanAssembly (105ms) BuildScriptInfoCaches (18ms) ResolveRequiredComponents (1ms) FinalizeReload (910ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (785ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (148ms) ProcessInitializeOnLoadAttributes (537ms) ProcessInitializeOnLoadMethodAttributes (78ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launched and connected shader compiler UnityShaderCompiler.exe after 0.76 seconds Refreshing native plugins compatible for Editor in 1.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 4140 unused Assets / (5.4 MB). Loaded Objects now: 4709. Memory consumption went from 109.0 MB to 103.6 MB. Total: 7.878700 ms (FindLiveObjects: 0.360400 ms CreateObjectMapping: 0.188500 ms MarkObjects: 4.488800 ms DeleteObjects: 2.836400 ms) ======================================================================== Received Import Request. Time since last request: 92716.911275 seconds. path: Assets/_Main/Scenes/Main.unity artifactKey: Guid(0cf56de341d92f74a8aabaf134cb4b95) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/_Main/Scenes/Main.unity using Guid(0cf56de341d92f74a8aabaf134cb4b95) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1299112a4a69da3bebdf139529889a0b') in 0.0063325 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 1.636700 seconds. path: Assets/_Main/Scenes/HomeScreen.unity artifactKey: Guid(06f8117f6c964ea4ca91e1dd178654e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/_Main/Scenes/HomeScreen.unity using Guid(06f8117f6c964ea4ca91e1dd178654e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c0dd829afc4ddc377ecee00f30a8a570') in 0.001006 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0