{
  "name": "com.unity.scriptablebuildpipeline",
  "displayName": "Scriptable Build Pipeline",
  "version": "2.4.3",
  "unity": "2023.1",
  "description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#.  Use the pre-defined build flows, or create your own using the divided up APIs.  This system improves build time, fixes incremental build, and provides greater flexibility.",
  "keywords": [
    "build",
    "bundle",
    "bundles",
    "assetbundles",
    "cache",
    "server"
  ],
  "dependencies": {
    "com.unity.test-framework": "1.4.5",
    "com.unity.modules.assetbundle": "1.0.0"
  },
  "_upm": {
    "changelog": "- Refactor to create individual BuildReferenceMaps for each cluster."
  },
  "upmCi": {
    "footprint": "2002e633a77058940420d3ef8198e1a95b7dd6fa"
  },
  "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.4/manual/index.html",
  "repository": {
    "url": "https://github.cds.internal.unity3d.com/unity/Addressables.git",
    "type": "git",
    "revision": "1166c8915fff48044e10740fdd8948ee58f75fa3"
  },
  "_fingerprint": "ca3e2d96aa2f5008ce6077b88d9be0e522b990be"
}
