#ifndef XNOISE_H__
#define XNOISE_H__

enum
{
	NOISESHADER_SCALEX	= 1002,	 // REAL
	NOISESHADER_SCALEY	= 1003,	 // REAL
	NOISESHADER_COLOR		= 1004   // GRADIENT
};

#endif // XNOISE_H__
