<?xml version="1.0"?>
<doc>
    <assembly>
        <name>JetBrains.ReSharper.Plugins.Unity.Rider.Debugger</name>
    </assembly>
    <members>
        <member name="T:JetBrains.Debugger.Worker.Plugins.Unity.Resources.Strings">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:JetBrains.Debugger.Worker.Plugins.Unity.Resources.Strings.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:JetBrains.Debugger.Worker.Plugins.Unity.Resources.Strings.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
        <member name="P:JetBrains.Debugger.Worker.Plugins.Unity.Resources.Strings.UnityPausePointExceptionOccured">
            <summary>
              Looks up a localized string similar to UUnable to pause Unity editor. Exception occured: &apos;&apos;{0}&apos;&apos;.
            </summary>
        </member>
        <member name="P:JetBrains.Debugger.Worker.Plugins.Unity.Resources.Strings.UnityPausePointHit">
            <summary>
              Looks up a localized string similar to Unity pausepoint hit. Pausing Unity editor at the end of frame.
            </summary>
        </member>
        <member name="P:JetBrains.Debugger.Worker.Plugins.Unity.Resources.Strings.UnityTextureDebuggingCannotLoadDllLabel">
            <summary>
              Looks up a localized string similar to Internal exception occurred, cannot load assembly to read texture data:&apos;&apos;{0}&apos;&apos;.
            </summary>
        </member>
        <member name="P:JetBrains.Debugger.Worker.Plugins.Unity.Resources.Strings.UnityTextureDubuggingCannotFindRequiredMethod">
            <summary>
              Looks up a localized string similar to Internal exception occurred, cannot find required method to read texture data:&apos;&apos;{0}&apos;&apos;.
            </summary>
        </member>
        <member name="P:JetBrains.Debugger.Worker.Plugins.Unity.Resources.Strings.UnityTextureDubuggingCannotFindRequiredType">
            <summary>
              Looks up a localized string similar to Internal exception occurred, cannot find required type to read texture data:&apos;&apos;{0}&apos;&apos;.
            </summary>
        </member>
        <member name="P:JetBrains.Debugger.Worker.Plugins.Unity.Resources.Strings.UnityTextureDubuggingCannotGetTextureInfo">
            <summary>
              Looks up a localized string similar to Internal exception occurred, cannot get texture debug information:&apos;&apos;{0}&apos;&apos;.
            </summary>
        </member>
        <member name="P:JetBrains.Debugger.Worker.Plugins.Unity.Resources.Strings.UnityTextureDubuggingCannotParseTextureInfo">
            <summary>
              Looks up a localized string similar to Internal exception occurred, cannot parse texture information.
            </summary>
        </member>
    </members>
</doc>
