| **Deprecated:** This API is deprecated and is being removed, so you shouldn't use it. Attempting to use this API causes errors.

The Play Games Services Publishing API allows you to upload an image for a game resource.

## Upload options

The Play Games Services Publishing API allows you to upload certain types of binary data, or media. The specific characteristics of the data you can upload are specified on the reference page for any method that supports media uploads:

- **Maximum upload file size**: The maximum amount of data you can store with this method.

- **Accepted media MIME types**: The types of binary data you can store using this method.

You can make upload requests in any of the following ways. Specify the method you are using with the uploadType request parameter.

- [Simple upload](https://developer.android.com/games/pgs/publishing/upload-images#simple-upload):`uploadType=media`. For quick transfer of smaller files, for example, 5 MB or less.

- [Multipart upload](https://developer.android.com/games/pgs/publishing/upload-images#multipart-upload):`uploadType=multipart`. For quick transfer of smaller files and metadata; transfers the file along with metadata that describes it, all in a single request.

- [Resumable upload](https://developer.android.com/games/pgs/publishing/upload-images#resumable-upload):`uploadType=resumable`. For reliable transfer, especially important with larger files. With this method, you use a session initiating request, which optionally can include metadata. This is a good strategy to use for most applications, since it also works for smaller files at the cost of one additional HTTP request per upload.

When you upload media, you use a special URI. In fact, methods that support media uploads have two URI endpoints:

- **The /upload URI, for the media**. The format of the upload endpoint is the standard resource URI with an "/upload" prefix. Use this URI when transferring the media data itself.

  Example:`POST /upload/games/v1configuration/images/resourceId/imageType/imageType`
- **The standard resource URI, for the metadata**. If the resource contains any data fields, those fields are used to store metadata describing the uploaded file. You can use this URI when creating or updating metadata values.

  Example:`POST /games/v1configuration/images/resourceId/imageType/imageType`

### Simple upload

The most straightforward method for uploading a file is by making a simple upload request. This option is a good choice when one of the following is true:

- The file is small enough to upload again in its entirety if the connection fails.

- There is no metadata to send. This might be true if you plan to send metadata for this resource in a separate request, or if no metadata is supported or available. To use simple upload, make a POST or PUT request to the method's**/upload**URI and add the query parameter uploadType=media. For example:

`POST https://www.googleapis.com/upload/games/v1configuration/images/resourceId/imageType/imageType?uploadType=media`

The HTTP headers to use when making a simple upload request include:

- `Content-Type`. Set to one of the method's accepted upload media data types, specified in Publishing API[reference](https://developers.google.com/games/services/publishing/api).

- `Content-Length`. Set to the number of bytes you are uploading. Not required if you are using[chunked transfer encoding](https://datatracker.ietf.org/doc/html/rfc7230#section-4.1).

**Example: Simple upload**

The following example shows the use of a simple upload request for the Play Games Services Publishing API.  

    POST /upload/games/v1configuration/images/resourceId/imageType/imageType?uploadType=media HTTP/1.1
    Host: www.googleapis.com
    Content-Type: image/png
    Content-Length: number_of_bytes_in_file
    Authorization: Bearer your_auth_token

    PNG data

If the request succeeds, the server returns the HTTP`200 OK`status code along with any metadata. For example:  

    HTTP/1.1 200
    Content-Type: application/json

    {
      "kind": "gamesConfiguration#imageConfiguration",
      "url": string,
      "resourceId": string,
      "imageType": string
    }

### Multipart upload

If you have metadata that you want to send along with the data to upload, you can make a single`multipart/related`request. This is a good choice if the data you are sending is small enough to upload again in its entirety if the connection fails.

To use multipart upload, make a`POST`or`PUT`request to the method's**/upload** URI and add the query parameter`uploadType=multipart`. For example:

`POST https://www.googleapis.com/upload/games/v1configuration/images/resourceId/imageType/imageType?uploadType=multipart`

The top-level HTTP headers to use when making a multipart upload request include:

-`Content-Type`. Set to multipart/related and include the boundary string you're using to identify the parts of the request.

-`Content-Length`. Set to the total number of bytes in the request body. The media portion of the request must be less than the maximum file size specified for this method.

The body of the request is formatted as a multipart/related content type[RFC2387](https://datatracker.ietf.org/doc/html/rfc2387)and contains exactly two parts. The parts are identified by a boundary string, and the final boundary string is followed by two hyphens.

Each part of the multipart request needs an additional Content-Type header:

- **Metadata part**: Must come first, and Content-Type must match one of the accepted metadata formats.

- **Media part**: Must come second, and Content-Type must match one the method's accepted media MIME types.

See Publishing API[reference](https://developers.google.com/games/services/publishing/api)for each method's list of accepted media MIME types and size limits for uploaded files.
| **Note:** To create or update the metadata portion only, without uploading the associated data, send a`POST`or`PUT`request to the standard resource endpoint:`https://www.googleapis.com/games/v1configuration/images/resourceId/imageType/imageType`

**Example: Multipart upload**

The example below shows a multipart upload request for the Play Games Services Publishing API.  

    POST /upload/games/v1configuration/images/resourceId/imageType/imageType?uploadType=multipart HTTP/1.1
    Host: www.googleapis.com
    Authorization: Bearer your_auth_token
    Content-Type: multipart/related; boundary=foo_bar_baz
    Content-Length: number_of_bytes_in_entire_request_body

    --foo_bar_baz
    Content-Type: application/json; charset=UTF-8

    {
      "kind": "gamesConfiguration#imageConfiguration",
      "url": string,
      "resourceId": string,
      "imageType": string
    }

    --foo_bar_baz
    Content-Type: image/png

    PNG data
    --foo_bar_baz--

If the request succeeds, the server returns the HTTP`200 OK`status code along with any metadata:  

    HTTP/1.1 200
    Content-Type: application/json

    {
      "kind": "gamesConfiguration#imageConfiguration",
      "url": string,
      "resourceId": string,
      "imageType": string
    }

### Resumable upload

To upload data files more reliably, you can use the resumable upload protocol. This protocol lets you resume an upload operation after a communication failure has interrupted the flow of data. It is especially useful if you are transferring large files and the likelihood of a network interruption or some other transmission failure is high, for example, when uploading from a mobile client app. It can also reduce your bandwidth usage in the event of network failures because you don't have to restart large file uploads from the beginning.

The steps for using resumable upload include:

1. Start a resumable session. Make an initial request to the upload URI that includes the metadata, if any.

2. Save the resumable session URI. Save the session URI returned in the response of the initial request; you'll use it for the remaining requests in this session. Upload the file.

3. Send the media file to the resumable session URI.

In addition, apps that use resumable upload need to have code to resume an interrupted upload. If an upload is interrupted, find out how much data was successfully received, and then resume the upload starting from that point.
| **Note:** An upload URI expires after one week.

#### Start a resumable session

To initiate a resumable upload, make a`POST`or`PUT`request to the method's**/upload** URI and add the query parameter`uploadType=resumable`. For example:

`POST https://www.googleapis.com/upload/games/v1configuration/images/resourceId/imageType/imageType?uploadType=resumable`

For this initiating request, the body is either empty or it contains the metadata only; you'll transfer the actual contents of the file you want to upload in subsequent requests.

Use the following HTTP headers with the initial request:

- `X-Upload-Content-Type`. Set to the media MIME type of the upload data to be transferred in subsequent requests.

- `X-Upload-Content-Length`. Set to the number of bytes of upload data to be transferred in subsequent requests. If the length is unknown at the time of this request, you can omit this header.

- If providing metadata:`Content-Type`. Set according to the metadata's data type.

- `Content-Length`. Set to the number of bytes provided in the body of this initial request. Not required if you are using[chunked transfer encoding](https://datatracker.ietf.org/doc/html/rfc7230#section-4.1).

See Publishing API[reference](https://developers.google.com/games/services/publishing/upload#resumable)for each method's list of accepted media MIME types and size limits for uploaded files.

**Example: Resumable session initiation request**

The following example shows how to initiate a resumable session for the Play Games Services Publishing API.  

    POST /upload/games/v1configuration/images/resourceId/imageType/imageType?uploadType=resumable HTTP/1.1
    Host: www.googleapis.com
    Authorization: Bearer your_auth_token
    Content-Length: 38
    Content-Type: application/json; charset=UTF-8
    X-Upload-Content-Type: image/png
    X-Upload-Content-Length: 2000000

    {
      "kind": "gamesConfiguration#imageConfiguration",
      "url": string,
      "resourceId": string,
      "imageType": string
    }

| **Note:** For an initial resumable update request without metadata, leave the body of the request empty, and set the`Content-Length`header to`0`.

The next section describes how to handle the response.

#### Save the resumable session URI

If the session initiation request succeeds, the API server responds with a`200
OK`HTTP status code. In addition, it provides a`Location`header that specifies your resumable session URI. The`Location`header, shown in the example below, includes an`upload_id`query parameter portion that gives the unique upload ID to use for this session.

**Example: Resumable session initiation response**

Here is the response to the request in Step 1:  

    HTTP/1.1 200 OK
    Location: https://www.googleapis.com/upload/games/v1configuration/images/resourceId/imageType/imageType?uploadType=resumable&upload_id=xa298sd_sdlkj2
    Content-Length: 0

The value of the`Location`header, as shown in the above example response, is the session URI you'll use as the HTTP endpoint for doing the actual file upload or querying the upload status.

Copy and save the session URI so you can use it for subsequent requests.

#### Upload the file

To upload the file, send a`PUT`request to the upload URI that you obtained in the previous step. The format of the upload request is:

`PUT session_uri`

The HTTP headers to use when making the resumable file upload requests include`Content-Length`. Set this to the number of bytes you are uploading in this request, which is generally the upload file size.

**Example: Resumable file upload request**

Here is a resumable request to upload the entire 2,000,000 byte PNG file for the current example.  

    PUT https://www.googleapis.com/upload/games/v1configuration/images/resourceId/imageType/imageType?uploadType=resumable&upload_id=xa298sd_sdlkj2 HTTP/1.1
    Content-Length: 2000000
    Content-Type: image/png

    bytes 0-1999999

If the request succeeds, the server responds with an`HTTP 201 Created`, along with any metadata associated with this resource. If the initial request of the resumable session had been a`PUT`, to update an existing resource, the success response would be`200 OK`, along with any metadata associated with this resource.

If the upload request is interrupted or if you receive an`HTTP 503 Service Unavailable`or any other`5xx`response from the server, follow the procedure outlined in[resume an interrupted upload](https://developers.google.com/games/services/publishing/upload#resume-upload).

##### Upload the file in chunks

With resumable uploads, you can break a file into chunks and send a series of requests to upload each chunk in sequence. This is not the preferred approach since there are performance costs associated with the additional requests, and it is generally not needed. However, you might need to use chunking to reduce the amount of data transferred in any single request. This is helpful when there is a fixed time limit for individual requests, as is true for certain classes of Google App Engine requests. It also lets you do things like providing upload progress indications for legacy browsers that don't have upload progress support by default.

If you are uploading the data in chunks, the Content-Range header is also required, along with the Content-Length header required for full file uploads:

- `Content-Length`. Set to the chunk size or possibly less, as might be the case for the last request.

- [`Content-Range`](https://datatracker.ietf.org/doc/html/rfc7233#section-4.2). Set to show which bytes in the file you are uploading. For example,`Content-Range: bytes 0-524287/2000000`shows that you are providing the first 524,288 bytes (256 x 1024 x 2) in a 2,000,000 byte file.

| **Note:** All chunks must be a multiple of 256 KB (256 x 1024 bytes) in size, except for the final chunk that completes the upload. If you use chunking, it is important to keep the chunk size as large as possible to keep the upload efficient.

###### Expand for more info

If you are uploading the data in chunks, the`Content-Range`header is also required, along with the`Content-Length`header required for full file uploads:

- `Content-Length`. Set to the chunk size or possibly less, as might be the case for the last request.
- [`Content-Range`](https://datatracker.ietf.org/doc/html/rfc7233#section-4.2): Set to show which bytes in the file you are uploading. For example,`Content-Range: bytes 0-524287/2000000`shows that you are providing the first 524,288 bytes (256 x 1024 x 2) in a 2,000,000 byte file.

Chunk size restriction: All chunks must be a multiple of 256 KB (256 x 1024 bytes) in size, except for the final chunk that completes the upload. If you use chunking, it is important to keep the chunk size as large as possible to keep the upload efficient.

##### Example: Resumable chunked file upload request

A request that sends the first 524,288 bytes might look like this:  

```
PUT {session_uri} HTTP/1.1
Host: www.googleapis.com
Content-Length: 524288
Content-Type: image/jpeg
Content-Range: bytes 0-524287/2000000

bytes 0-524288
```

If the request succeeds, the server responds with`308 Resume Incomplete`, along with a`Range`header that identifies the total number of bytes that have been stored so far:  

```
HTTP/1.1 308 Resume Incomplete
Content-Length: 0
Range: bytes=0-524287
```

Use the upper value returned in the`Range`header to determine where to start the next chunk. Continue to`PUT`each chunk of the file until the entire file has been uploaded.

If any chunk's`PUT`request is interrupted or if you receive an HTTP`503 Service Unavailable`or any other`5xx`response from the server, follow the procedure outlined in[resume an interrupted upload](https://developer.android.com/games/pgs/publishing/upload-images#resume-upload), but instead of uploading the rest of the file, continue uploading chunks from that point.

**Important Notes:**

- Be sure to use the`Range`header in the response to determine where to start the next chunk; don't assume that the server received all bytes sent in the previous request.
- Each upload URI has a finite lifetime and eventually expires (within a day or so, if not used). For this reason, it is best to start a resumable upload as soon as you obtain the upload URI, and to resume an interrupted upload shortly after the interruption occurred.
- If you send a request with an expired upload session ID, the server returns a`404 Not Found`status code. When an unrecoverable error occurs in the upload session, the server returns a`410 Gone`status code. In these cases, you must start a new resumable upload, obtain a new upload URI, and start the upload from the beginning using the new endpoint.

When the entire file upload is complete, the server responds with an`HTTP 201 Created`along with any metadata associated with this resource. If this request had been updating an existing entity rather than creating a new one, the HTTP response code for a completed upload would have been`200 OK`.

#### Resume an interrupted upload

If an upload request is terminated before receiving a response or if you receive an`HTTP 503 Service Unavailable`response from the server, then you need to resume the interrupted upload. To do resume an interrupted upload, do the following:

1. **Request status** . Query the current status of the upload by issuing an empty`PUT`request to the upload URI. For this request, the HTTP headers should include a`Content-Range`header indicating that the current position in the file is unknown. For example, set the`Content-Range`to`*/2000000`if your total file length is 2,000,000. If you don't know the full size of the file, set the Content-Range to`*/*`.

   | **Note:** You can request the status between chunks, not just if the upload is interrupted. This is useful, for example, if you want to show upload progress indications for legacy browsers.
2. **Get number of bytes uploaded** . Process the response from the status query. The server uses the`Range`header in its response to specify which bytes it has received so far. For example, a`Range`header of`0-299999`indicates that the first 300,000 bytes of the file have been received.

3. **Upload remaining data** . Finally, now that you know where to resume the request, send the remaining data or current chunk. Note that you need to treat the remaining data as a separate chunk in either case, so you need to send the`Content-Range`header when you resume the upload.

**Example: Resume an interrupted upload**

1. Request the upload status. The following request uses the Content-Range header to indicate that the current position in the 2,000,000 byte file is unknown.

       PUT {session_uri} HTTP/1.1
       Content-Length: 0
       Content-Range: bytes */2000000

2. Extract the number of bytes uploaded so far from the response. The server's response uses the`Range`header to indicate that it has received the first 43 bytes of the file so far. Use the upper value of the Range header to determine where to start the resumed upload.

       HTTP/1.1 308 Resume Incomplete
       Content-Length: 0
       Range: 0-42

   | **Note:** It is possible that the status response could be`201`Created or`200 OK`if the upload is complete. This could happen if the connection broke after all bytes were uploaded but before the client received a response from the server.
3. Resume the upload from the point where it left off. The following request resumes the upload by sending the remaining bytes of the file, starting at byte 43.

       PUT {session_uri} HTTP/1.1
       Content-Length: 1999957
       Content-Range: bytes 43-1999999/2000000

       bytes 43-1999999

## Error handling

When uploading media, it is helpful to be aware of some best practices related to error handling.

- Resume or retry uploads that fail due to connection interruptions or any 5xx errors, including:

  - `500 Internal Server Error`
  - `502 Bad Gateway`
  - `503 Service Unavailable`
  - `504 Gateway Timeout`
- Use an[exponential backoff](https://developers.google.com/games/services/publishing/upload#exp-backoff)strategy if any`5xx`server error is returned when resuming or retrying upload requests. These errors can occur if a server is getting overloaded. Exponential backoff can help alleviate these kinds of problems during periods of high volume of requests or heavy network traffic.

- Other kinds of requests should not be handled by exponential backoff but you can still retry a number of them. When retrying these requests, limit the number of times you retry them. For example your code could limit to ten retries or less before reporting an error.

- Handle`404 Not Found`and`410 Gone`errors when doing resumable uploads by starting the entire upload over from the beginning.

### Exponential backoff

Exponential backoff is a standard error handling strategy for network applications in which the client periodically retries a failed request over an increasing amount of time. If a high volume of requests or heavy network traffic causes the server to return errors, exponential backoff may be a good strategy for handling those errors. Conversely, it is not a relevant strategy for dealing with errors unrelated to network volume or response times, such as invalid authorization credentials or file not found errors.

Used properly, exponential backoff increases the efficiency of bandwidth usage, reduces the number of requests required to get a successful response, and maximizes the throughput of requests in concurrent environments.

The flow for implementing simple exponential backoff is as follows:

1. Make a request to the API.
2. Receive an`HTTP 503`response, which indicates you should retry the request.
3. Wait 1 second + random_number_milliseconds and retry the request.
4. Receive an`HTTP 503`response, which indicates you should retry the request.
5. Wait 2 seconds + random_number_milliseconds, and retry the request.
6. Receive an`HTTP 503`response, which indicates you should retry the request.
7. Wait 4 seconds + random_number_milliseconds, and retry the request.
8. Receive an`HTTP 503 response`, which indicates you should retry the request.
9. Wait 8 seconds + random_number_milliseconds, and retry the request.
10. Receive an`HTTP 503 response`, which indicates you should retry the request.
11. Wait 16 seconds + random_number_milliseconds, and retry the request.
12. Stop. Report or log an error.

In the above list, random_number_milliseconds is a random number of milliseconds less than or equal to 1000. This is necessary, since introducing a small random delay helps distribute the load more evenly and avoid the possibility of stampeding the server. The value of random_number_milliseconds must be redefined after each wait.
| **Note:** The wait is always (2 \^ n) + random_number_milliseconds, where n is a monotonically increasing integer initially defined as 0. The integer n is incremented by 1 for each iteration (each request).

The algorithm is set to terminate when n is 5. This ceiling prevents clients from retrying infinitely, and results in a total delay of around 32 seconds before a request is deemed "an unrecoverable error." A larger maximum number of retries is fine, especially if a long upload is in progress; just be sure to cap the retry delay at something reasonable, say, less than one minute.

### API client library guides

- [.NET](https://developers.google.com/api-client-library/dotnet/guide/media_upload)

- [Java](https://developers.google.com/api-client-library/java/google-api-java-client/media-upload)

- [PHP](https://github.com/googleapis/google-api-php-client/blob/master/docs/media.md)

- [Python](https://github.com/googleapis/google-api-python-client/blob/master/docs/media.md)

- [Ruby](https://github.com/googleapis/google-api-ruby-client/blob/master/docs/usage-guide.md#media)