Adapting Android games for ChromeOS requires you to think about your game differently. Large screens and a windowed environment bring both opportunities for you and responsibilities toward the user. Games designed for small-screen mobile devices with touch screens must be enhanced to run well on ChromeOS. Keyboard, mouse, trackpad, and gamepad support are all needed if you want your ChromeOS game to succeed.

Profiling and tuning can help you get these components working together across the Android ecosystem. Here are some code snippets, pointers to documentation, and ChromeOS-specific tips and tricks to help you get started:

- [Input support](https://chromeos.dev/en/games/optimizing-games-inputs)covers keyboard, mouse, game controller, chat, and stylus input handling.
- [Large screens and external displays](https://chromeos.dev/en/games/optimizing-games-windowing)has information about window management.
- [Optimizing display size](https://chromeos.dev/en/games/optimizing-games-display)explains how to determine display resolution for rendering.
- [Publishing considerations](https://chromeos.dev/en/games/optimizing-games-publishing)discusses x86/ARM support, including properly packaging 32- and 64-bit support to achieve high performance.
- [Multiplayer networking](https://chromeos.dev/en/games/optimizing-games-networking)covers network support for multiplayer games.
- [Performance profiling](https://chromeos.dev/en/games/optimizing-games-profiling)explains how to profile and find performance bottlenecks in your game.
- [Game engines](https://chromeos.dev/en/games/optimizing-games-engines)offers resources and tips for using the most common game engine, Unity.